Gearbox announces new partnership with guy in oversized trench coat (Fauxclusive)


Gearbox announces new partnership with guy in oversized trench coat (Fauxclusive) screenshot

Following the demise of its poorly planned deal with gray market reseller G2A, Gearbox announced today any new partnerships the company makes will only be with retailers that are on the complete up-and-up, such as its new deal with a guy on a street corner wearing an oversized trench coat.

A Gearbox spokesperson said the publisher had learned its lesson with the G2A debacle and will now properly vet its retailer partners. The spokesperson said the company decided to go with the shifty man who just stands on a street corner for hours at a time wearing a big coat no matter what the weather after their uncle totally vouched for him.

"You want Bulletstorm, I got Bulletstorm," said the man in the trench coat as he anxiously looked around for the fuzz. "I'll give you two for 50, three for 65, two for 50, three for 65. What else you want? You want Battleborn? I got Battleborn. I got another 55 coats full of Battleborn. Can't move it. I'll give you 20 Battleborn for a dollar." 

Gearbox says if the partnership works out, it may develop other exclusive deals with a guy who sells stuff out of a trunk or a guy who only does business in the dark corner of a bar.

Blog Post: My Top Ten Favorite First Person Shooter Games


First Person Shooters as a genre have been around since Doom was released in 1993, and ever since, it has been widely considered one of the most liked genres (at least by Americans). With a wide variety of games and an even wider variety to the genre itself, let's take a look at some of my personal favorites!

Please note, these games all take place in the first person perspective, and have one of their main mechanics involving firing a gun or weapon of some kind. Games like Mirror's Edge and The Stanley Parable are omitted on the grounds that they are more First Person Puzzle Solvers rather than shooters, despite having the ability to shoot in these games. Also, I will only be doing one game from any given franchise, simply because I could pack this list with four or five sequels easy with all the games I've played. And finally, I can't say this enough, this is all based on my personal favorites and opinions. If you don't agree, that's fine! We all have our favorites, but this is simply a way for me to talk about mine!

So, without further delay, here are my Top Ten Favorite First Person Shooter Games!

#10. CALL OF DUTY: BLACK OPS (2010)

Of course a Call of Duty game made it onto this list, and MAN what a game it is! Call of Duty: Black Ops released on Ps3 and Xbox 360 in 2010 to much fan praise, and is often considered one of the last good Call of Duty games. While I am quick to argue that point (Advanced Warfare brought a focus to story for the first time in years and Black Ops 2 had probably, in my opinion, the best multiplayer in recent history), The original Black Ops had all three main modes (Story, Multiplayer and Zombies) on point for the launch of the game.

While the Multiplayer may not have aged well for the game, the Story mode is simply wonderful, and unlike the rest of the Black Ops series, YOU CAN UNDERSTAND WHAT THE HELL IS HAPPENING IN THE STORY! If you have to read a plot summary to fully understand what the hell happened in it, it's not a good story. As for Zombies, simply letting players become former presidents and fighting time traveling nazi zombies...what more do i need to say?

Overall, it's an impressive game by all accounts. It helped to prove that Treyarch had what it took to keep delivering on the CoD formula, and while it wasn't World at War 2 like me and several others had hoped for (Still hoping for it, personally), it was a great game to play all the same.

#9. DOOM (2016)

Doom is the grand daddy of all First Person Shooters, and the latest iteration into the franchise really does not disappoint. With brutal carnage kills, impressive graphics, and a return to what made the franchise fun in the first place, DOOM (2016) is easily one of the best games of that respective year.

The story is as basic as it comes; Hell has invaded Mars, and you were about to be sacrificed when s**t goes sideways. You escape, get a Master Chief Power Armor ripoff, and fight through rooms and hordes of Demons to try and prevent Hell from getting to Earth...You know, like the last three Dooms!

The combat in this is where it truly shines, giving you the ability to kill enemies when they are weakened with brutal finishing attacks. The weapons are all fantastic, and the enemies are tough, but manageable. The real problems are outside the story; Multiplayer seems tacked on and rushed, while SnapMap, the mode I was really excited for, is basically just Corridor maker, the more. Still, the story itself is fun as all hell...

#8. BIOSHOCK (2007)/ BIOSHOCK INFINITE (2013)

This one might seem like a bit of a cheat, but hear me out...I personally feel that these games are very much the same thanks to something called "Service to the Brand."

Let me ask you this. Why do people in Bioshock use plasmids? They are a part of a world where everything has gone to Hell, and now they need to do whatever they need to survive, including injecting themselves with chemicals to give them super powers! Now why do they do it in Bioshock Infinite use vigors, which are basically plasmids?...There's really no reason is there? The reason they use them is because the last two games released had Plasmids, and it wouldn't be the same game without them!

This is a common problem with sequels that differ from their original game, and honestly, the only reason I decided to lump them together is that, aside from story and some situations you encounter, they are basically the same game. Well crafted gun play with elemental magics, expertly written dialogue and story, and an all around impressive and fun universe to explore, these games fill me with a sense of wonder each time I play them. If I had to choose one, it would have to be Infinite, but it's by such a slim margin that I felt it best to lump them together. My list, my rules...

Also, We don't talk about Bioshock 2...just...no.

#7. STAR WARS: BATTLEFRONT (2015, Fight Me)

I know the original Battlefront games are well regarded and adored. I know many of the people who played this felt betrayed and hurt by the micro transactions and lack of content. I know it just feels like Battlefield with a Star Wars skin...But you know what? I don't care!

Star Wars: Battlefront is the Star Wars game I wanted to play when I first put the original Battlefront into my PS2. Was I disappointed by the lack of content? Sure. Did it feel like a cash grab on EA's part because they has acquired the license? Of course, it's EA. But I still enjoy the hell out of it.

The game play is fun and engaging, as well as more balanced than some large scale shooters. The available content, while infuriating that it's behind paywalls and a slow progression system, are rewarding and fun. The Heroes are overpowered, but not too much. Overall, I feel the game is good for one simple fact; for the first time in years, I felt like I was in the boots of a Stormtrooper.

Also, you occasionally get a Wilhelm scream to occur when you kill someone...so there's that.

#6. LEFT 4 DEAD 2 (2009)

How do you make a sequel to a decently balanced multiplayer zombie shooter? Change only who you play as and what their main quest is, then add more! That's exactly what Valve did with Left 4 Dead 2, and it worked great.

Playing as four new survivors with fun personalities, the game introduced three new special infected to deal with on top of the five introduced in the last games, the addition of choosing melee weapons instead of pistols, and helped to balance old issues and new ones that made the game well rounded and just plain fun to play ,whether you were with friends or a few randoms online.

Then Valve went one step further; They added in new content through DLC, some of which included the original five levels from the first game, where you can play as the first four survivors in the first five campaigns from the original game, but with the new enemies, weapons and everything! In general, Left 4 Dead 2 is just a damn fantastic game is you AXE me! HAHA!!

 

 

 

 

 

 

I'm sorry...

#5. HALO 3 (2007)

Bungie hit pay dirt with the Halo franchise, and the third installment in the game is where all that effort peaked. Great gun play, multiplayer modes, and engaging story line that (mostly) resolved the conflicts of the last two games and more, the game was damn impressive on Xbox 360 when it came out, leading to it becoming the fifth best selling game on the console!

This was one of the big games me and my friends played for days on end, sometimes literally. It's one of the first games to give me a true love for shotguns in first person shooters, and the rest of the games since haven't felt as impacting to me. They've been fun to play, but this was the last game that made me truly enjoy the franchise in a nostalgic sense.

Maybe I'm just getting old? Maybe...

#4. PORTAL 2 (2011)

Portal 2 is much like Left 4 Dead 2; change little to nothing about the game, but improve the writing, add more content, and fix some bugs from the previous game. Unlike Left 4 Dead, however, this game didn't have a multiplayer mode in the original, so this one added one!

While the first game was a series of puzzles linked loosely together by an uncaring, vindictive god/computer named GLaDOS yelling at you and calling you names, the second game is a series of puzzles linked loosely together by an uncaring, vindictive god/ computer named GLaDOS yelling at you and calling you fat before you overthrow her and put a mentally inept ball in her place who slowly begins destroying everything around you, shoves GLaDOS into a potato and sends you both into a 1950's version of the labs you were exploring to be yelled at by a 1950's style billionaire voiced by J.K. Simmons!

The puzzles introduce familiar and new concepts, keeping them fresh well into the game. The dialogue is on point through out, with minimal dialogue feeling out of place or forced. The humor is even better than the first, allowing for visual gags more than the first game did and a few running jokes to boot. Ultimately, an impressive sequel to an already impressive game.

Also, this game made me fear/ hate certain birds...just sayin'

#3. BORDERLANDS 2 (2012)

how do you top a game that had literally a bajillion guns, a rapid fire sense of humor AND a cell shaded art style set in a semi-unique world? MORE GUNS! MORE HUMOR! MORE CELLS SHADED! AND A VILLAIN!

Yeah...if you really think about it, the first game didn't really have a main villain. Sure you had some minor ones, like Baron Flynt and Mad Mel, but they were more like sub-bosses than anything. Borderlands 2 had plenty of sub-bosses, but also gave us MOTHERF**KIN' HANDSOME JACK, OTHERWISE KNOWN AS THE BEST VIDEO GAME VILLAIN OF ALL TIME EVER PERIOD! With an actual story to get through, a villain to thwart, tons of fun new characters and old returning ones, as well as giving personality to the playable characters and the first games characters who act as NPC's this time around, the game did everything it needed to and then some.

This game established Borderlands as a franchise that's here to stay, and with follow-ups including The Pre-Sequel (Not bad, but not great) and Tales from the Borderlands (Fantastic Story, weird execution thanks to it being a TellTale game), there's no doubt in my mind that Borderlands is here to stay...

Can't really say the same for Battleborn...which is sad cause I kind of liked that one...

#2. OVERWATCH (2016)

Honestly, how could this one NOT be on this list? What is easily one of the best new franchises in YEARS, Overwatch brought exactly what it needed, and we keep getting more! With new characters and game modes being added, as well as regular balancing updates and more, the game shows no sign of slowing down.

If I had one complaint, it's that the game doesn't have a story mode. That said, we get plenty of information about the world and its characters thanks to digital comics, animated shorts, in-game dialogue and costumes, and a few other means. The roster is rich with diversity and ranges from easy to play to hard to master, and overall just is a fun time for everyone.

Hell, hte game hasn't even been out for a year yet and already we have three new characters, a new map, a new game mode and additional features like being able to make your own game mode ADDED IN FREE OF CHARGE! That's doing it right!

HONORABLE MENTIONS

The following five games are all fantastic in their own right, but didn't quite make my top ten. To save time, I'll only do a quick sentence or two for each, so please enjoy!

COUNTER-STRIKE: SOURCE - One of the first first-person shooters I played. Good combat and lots of customization both in game and in the variety of game modes.

GOLDENEYE 64 - A fun multiplayer title with an okay story mode. Best played with friends split screen...No Odd Job, please?

KILLZONE - I like to think of this as Sony's answer to Halo, but with space Nazi's instead of aliens. Regardless, it really made you feel like a soldier in an army instead of a lone wolf like most FPS games.

DESTINY -  Bungie's follow-up to Halo after leaving their flagship behind, the online, MMO hybrid was engaging, but didn't have much staying power if you didn't have a dedicated group to play with. With that and a lack of a real story, it felt like this was a half bake idea that will hopefully be more fleshed out in the sequel.

TITANFALL 2 - Improving on some of the pitfalls of the first game (Like console exclusivity), this is fun, fast paced, and in general a good game to play, especially if you have a friend or two in tow. Also, the story mode grabbed me with it's tutorial mode...so that says something.

Now, without delay, Here's Number 1!

#1. TEAM FORTRESS 2 (2007)

What started as a Quake mod eventually became the military themed hat simulator free-to-play sequel that Valve won't let you forget about. Tons of games release on Steam with some tie in to this, usually being a hat themed after whatever you're buying.

That said, once you get past the confusing as all hell economy the game has, there's a fun and engaging "Hero"-based shooter underneath. With nine classes to choose from, nearly limitless combinations for cosmetic customization and weapon loadouts. The story to the game is don similarly to that of Overwatch (Animations, comics, in game items, etc) but unlike Overwatch, many of the comics, animations and such contribute to the overall story of the game instead of just add little references to it.

The story itself is long, convoluted and silly, and perfect for the style of game it's trying to be. Overall, it's the game I've spent the most time in since I bought it back in 2007 (That's right, some of us PAID for this game), and it's easily my favorite First Person Shooter!

Thanks for reading! Hope you enjoyed! Wat are some of your favorite First person shooters? Let me know in the comments below, and until next time, I'm McNutty891! Have fun!

Audio: VideoGamer Podcast #203 - A Legendary Zelda


The Switch is out, and with it, The Legend of Zelda: Breath of the Wild. As well as pumping hours and hours into Link's latest adventure, we've had a go on NieR: Automata, and we've found someone who has played Battleborn!

Audio: VideoGamer Extended #203 - A Legendary Zelda


The Switch is out, and with it, The Legend of Zelda: Breath of the Wild. As well as pumping hours and hours into Link's latest adventure, we've had a go on NieR: Automata, and we've found someone who has played Battleborn!

Small Borderlands 3 Information Teased in Latest Battleborn DLC


With Gearbox finally revealing Borderlands 3 officially, everybody is excited and is trying their best to dig out even the tiniest of information about the new entry in the Borderlands franchise. Battleborn players were able to spot a message in one of the side objectives in the latest DLC, where a number of portals spawn in and produce strange signals. These signals produced the message below:

Visit Prometea [Promethea]. Children of the Vault. We Are Not on Pandora Anymore. Tannis Is Not What She Seems. Do Not Open the Vaults.

Borderlands’ fans believe the message relates to Patricia Tannis, a key character in the first Borderlands title, and known for her knowledge on Eridians and the Vault. What confirms the text of the interpreted message is Gearbox Software’s creative director, Randy Varnell, praising the forum user whatsmynameagain for his ability to put the signals together.

Are you excited for the official reveal of Borderlands 3?

The post Small Borderlands 3 Information Teased in Latest Battleborn DLC appeared first on Gameranx.

Blog Post: Crappy Concepts Confounding Co-op


 

Crappy Concepts Confounding Co-op

 

A few years ago, I was in a great relationship with someone who played games, so we did a lot of co-op gaming.  It was a large part of the relationship until her raging alcoholism came back and ruined everything.  On the other hand, my son was reaching the age where he could be a competent gamer, and since then, he and I have been doing a lot of co-op gaming.  As in, this is literally most of our Friday nights these days after I pick him up.  Aside from playing games mostly by myself, this is the other way I prefer my electronic entertainment.  Someone else on the couch with me as we grind, power, shoot, maim, jump, help, and/or destroy our way through an awesome game campaign. At times, I even enjoyed some online shooty times with my brief time regularly playing Call of Duty with my ex.  My son is starting to reach the age where I feel more comfortable playing some M-rated games with him that aren't, you know, the hard-M titles.  So this is broadening what we can do, and it only took about 5 seconds of Diablo III for him to think it was the greatest thing ever made.

That said, I've now grown very familiar with a lot of couch co-op gaming, and I have a few gripes about absolutely moronic concepts that utterly murder otherwise great games.  Or if not great, they at least had some damn potential.  So here are the concepts I've found that, sadly, all-too-often make the co-op gaming experience a waste of effort if not just a regular old pain in the ass.

 

Player 2 is a Non-Character

This is probably the smallest element that can hamper a co-op experience.  The game is still very playable, you can move through it, have fun, maybe even get Achievements or Trophies.  But Player 2 is a nobody.  These are the travesties where player two might as well be a white square with "P2" stamped on it.  They have no unique elements, no specific design, with a bare minimum of existence.  Yes, these things exist.  Picture a game where player one is an awesome, unique, interesting character-or a selection of characters-while Player 2 is basically a clone, a duplicate, or in some cases-literally nothing but a reticle. 

I know, this sounds like an absurd step backwards from the era where we could all choose our own Ninja Turtle before diving back through time, or pick our own human or kangaroo to fill the streets with rage.  But this actually happens.  Notable offenders include Enter the Gungeon, Sin & Punishment: Star Successor, Super Mario Galaxy, and yes folks, even most Halo games. 

Enter the Gungeon is particularly baffling because there are multiple unique characters to choose from.  So Player 1 gets to choose some rad, unique character while Player 2 is stuck with a bland filler avatar with no special powers aside from an extra life.  In S&P and Mario Galaxy, player 2 is reduced to just a targeting reticle.  Halo games, aside from Halo 3 (I haven't played 5, so I don't know), the set-up is relegated to Master Chief and Master Clone. 

 

Not the Campaign

Another issue that comes up are games that look like they'd be fantastic co-op experiences where the multiplayer is little more than some badly tacked-on "extra" mode, and not the primary campaign.  You know what this is-the game has a multiplayer mode completely removed from the core of the title.  So the skills, experience, and fun of the focus of the game doesn't translate over to this tacked-on multiplayer nonsense.  It feels like a mode mashed into existence so that they could tick another checkmark on the description.  "Yes!  It has multiplayer!"  It's crap, but it's there!

It's baffling garbage is what it is.  A waste of space.  A throw-away distraction that you can't even be bothered to be distracted by.  ZombiU, Pikmin 3, and Splatoon spring instantly to mind as games that offered some multiplayer element, but it was completely removed from the main game and was certainly not the main campaign.  They fundamentally altered the damn game for ZombiU and Splatoon to cobble together some semblance of multiplayer gaming.  So who cares then?  You aren't surviving zombies or splatooning together.

Especially confusing is Pikmin 3, which featured a cast of playable characters and yet they couldn't give the game a co-op campaign?  Really?  You switch between these characters in a single-player campaign!  They're already there!  Let player two join in!  On the upside, at least the multiplayer offerings delivered a variety of modes and didn't alter the game completely.  But this just annoys further seeing as major changes did not occur in that regard.  So why couldn't we play the story together? 

 

Hampering Progress and Unfair Set-up

 

Believe it or not, this *** also happens.  Yes!  Co-op gaming designed so poorly that the game becomes a broken, unfettered pain just to slog through ultimately inspiring you to tell Player to just go away so you can play the game properly. Alone.  Whatever it is, the core issue here is that the two players are not treated equally in the game, or it is not smoothly designed to facilitate enjoyable gameplay. 

I'm sure this will angry up the blood in some of you as Nintendo fans seem to have a default setting of "defend regardless of criticism", but Donkey Kong Country: Tropical Freeze is one such a disaster.  DKC:TF does feature full campaign co-op, but is so brutally designed that it punishes players of even slightly different skillsets.  This is on top of controlling like you are physically trying to push a live gorilla forward through a crowd.  Instead of being a smooth and enjoyable experience, the game feels like a forced trudge through a headache while the characters amble about the environment awash in sadness.  The camera can't seem to decide which character to focus on, failure of one player seems to punish both-it's just a giant pain and staggeringly un-fun.  For a comparison of how to do co-op platforming well, seek out either Rayman Origins or Legends, where failure is not harshly punished, momentum can be maintained even with differently skilled players, and the games are actually bloody fun.

Another one I want to note in this travesty entry is Onechanbara: Bikini Samurai Squad on the Xbox 360, which was one of the first co-op games I played with my ex.  It is a game no one should play alone, as you will no doubt feel a deep depression at your lot in life at some point.  At least with someone, you can share in open mockery of what is so clearly a stupid, but occasionally fun hack-n-slash game.  While the campaign can be played in co-op, about 2/3 of the way through, it comes to a grinding halt and literally forces you to proceed in single player.  That is not an exaggeration.  Player 2 is no longer allowed to play, and player one has to work through 2 or 3 levels alone before you can pick up that second controller again.  And to top it all off, this ends with the most difficult and annoying boss battle in the entire game.  That must be done alone.  During the co-op game.

 

Shared Pause or Menu Screen

We all love leveling up and then taking a moment to open our menu and dig through the new skill points and see what new power or strength we'll be adding to our character, switching out armors, repairing things, what have you.  Especially when that character has just leveled up several times because your co-op partner is 60 levels higher than you. 

You know what's not fun? 

Sitting there while one player does it and one sits there and waits. 

When we pause the game to go into these menus to tinker with our badass mass-murdering wasteland wanderers, the game in question pauses for both players.  So why the bloody hell can't both players access their damn menus at the same time?  This infuriating lack of foresight doesn't just hamper co-op games or shooters, either, but seems to infect a face-palming number of fighting games.  When I pause to look through my moveset, why can't the other player do that for their damn character?  I read over a few moves, make note of them in my mind, then the other player pauses, does the same thing, and lo and behold, I forgot everything by the time we're back to playing.  Even the otherwise perfect Mortal Kombat X makes this bold, idiotic mistake.  Why, back in the day, when I was looking up moves in Tekken 3, the other player could do it at the same time.  This was back on the original Playstation.  That is three Playstations ago.  This should not be an issue now.

Even Diablo III, which I'll gush about later, makes this moronic gaffe.  You can spend several minutes digging through those menus, tinkering with your character, adjusting moves, armor, abilities, and skillpoints.  It turns us into rude couch monsters forcing others to wait on us when the solution should be so simple:  Design your menu to be accessible to both/all players at once!

 

Font for Ants

Bear with me on this one as I'm not bragging or anything, but I have an awesome TV.  It happened to be clearance priced (50% off!) at Target as some poor sap had just returned it because they couldn't handle being as awesome as I am.  It's a 65" 4K TV, so I'm future-resistant for a good 6-10 months before 8K 3D Hologram TVs or some crap start appearing.  But this is relevant, so stick with me.  I also have stellar eyesight.  This is also relevant. 

I should be able to read the font on the f**king TV screen. 

And it shouldn't mysteriously get smaller when I'm playing a co-op game. 

Previously, my TV was a 42" 720 Panasonic.  I loved that TV, and still do because it was awesome and is now in my son's room with a Genesis hooked up.  We played Plants vs Zombies: Garden Warfare 2 on that Panasonic and lo and behold could not read a bloody thing on those menus.  The font, which was already ridiculously tiny, became positively microscopic when we got together for some co-op gaming.  My couch is only about six or seven feet from my TV, so it's not like we were far away from the screen, either.  One of the first things I cheered about with the new TV was "we can read the menus in Garden Warfare 2!"  That should not be something to champion.

Worse is Battleborn, the infamous red-headed, born-on-the-ground, perpetually-kicked-while-it's-down shooter that failed to live up to Overwatch.  One thing it does have, however, is offline couch co-op, and my son was more than happy to plunk down ten whole dollars on the game (new, mind you) to give it a shot.  The text in this game is so damn small, it is almost unreadable on a 65" television from 6 feet away.  What the hell is the point of this?

 

Crap Screen Real Estate

Resident Evil 5 is a lot of things, and most of them are not good.  One thing that was particularly awful was the obvious fact that it was designed with co-op gameplay in mind, where they completely forgot to balance the single player game.  While I'm now a much bigger fan of co-op games, I was not when RE5 released, nor is Resident Evil a game I typically want to play with someone else.  However, I did give it a try at first, and boy, that splitscreen was some contemptible garbage. 

Instead of smartly separating the screen 50-50 to give both players adequate screen real estate, RE5 chopped things up in a manner more like 40-40 with an addition 20% of screen space taken up by useful black space.  They didn't even bother putting HUD elements in there, they just left it black.  Great design elements, guys.  While Battleborn does a similar thing, they at least fill that extra space with, you know, stuff.  Life bars of bosses and maps and crap. 

Top-down, or angled games tend not to have this issue, but instead suffer from either piss-poor camera distance or making your characters nearly impossible to see amid a sea of, oh say, dozens upon dozens of zombies.  Dead Nation: Apocalypse Edition is one such a game where players are pretty much just identified by the color of laser sights on their guns which, during hectic gameplay, basically makes them just plain old invisible.  That makes the fun equally visible.

 

Partner Impact

An ideal co-op game should involve both players equally, treat them equally, and encourage them to play towards each other's strengths, right down to basic teamwork.  You can tell the games that accomplish this, because players actively rely on one another.  Left 4 Dead and Gears of War instantly spring to mind-your co-op partner really is a partner.  You depend on them to watch your back.

Any co-op game that ultimately makes your partner a negligible add-on, or a worthless hindrance is missing the point.  In Diablo III, you can recruit characters to fight alongside you in a single player game, which allows for a constant co-op dynamic.  They help draw the attention of enemies so you are not constantly overwhelmed.  The same with Divinity: Original Sin.  In the latter game, success in battle is dependent on players working together and communicating.  Lara Croft and the Temple of Osiris and Portal 2 require players to work together to solve puzzles and levels. 

Donkey Kong Country, again, does not work in this regard.  One player can, whether deliberately or not, totally hinder the other.  Working together is difficult and hardly required, and if one player up and dies, the other can just keep going without them.  In Super Mario Galaxy or Sin & Punishment, the second player can put down their controller and just leave, and nothing changes.  In a co-op game, for the most part, you should both matter to the other person playing.  Not hinder them.  Not be pointlessly unnecessary.  You're a team, dammit.  If you didn't want to be a team, you'd play the game alone.

 

Trophies for One

This one, for whatever reason, bugs me the absolute most.  Trophies/Achievements are not bloody hard to implement.  This is literally just a few lines of code and Valve, Microsoft, and Sony all handle them in pretty much the same way.  If they work for player one, it should not be so terribly hard to get them to work for any additional players.  While this gripe will, admittedly, hamper the game the least as it is outside of regular gameplay, it is also the one botched the most frequently and in such an absurd number of ways.  This category counts double for player stats and records. 

For instance, Guns, Gore, and Cannoli Trophies only work for player one, but the actions of player two actually affect them!

Nom Nom Galaxy's Trophies can barely be tracked, and Trophies you'd expect to work don't, while others seem to occur almost randomly.  My son accomplished all the same things I did during our campaign, but has less than half the Trophies.  What the hell happened here?

Another even more sinister bone-headed design goes out to Brut@l, wherein the co-op is a pretty big draw.  Players can evidently go through the entire campaign together and even use unique characters-and yet, quite literally every Trophy demands you play the game in Single Player.  Who the hell thought that was a good idea?

A simply ludicrous number of other games exclude them completely for additional players, which I personally view as both lazy and just plain old unfair.  Again, this should not be difficult to implement.  A few lines of code that recognizes that another person playing is, indeed, a different gamer profile.  But it can be a motivation killer to see one player constantly earning Achievements or Trophies while the other player gets nothing.  No, they "don't matter," but then again, neither do video games as a whole, so if this is your retort, shut yer trap for a change and try listening.  Players have thrown tantrums about a great many things in recent years from the terror of women playing video games to a boob slider being removed from Xenoblade Chronicles X, so don't act like getting shafted on something that would literally be a few lines of code to implement is not annoying.  Especially when there would be a constant reminder of that shafting every time player one unlocks one.  It's a bummer.  It makes player two an afterthought. 

 

The best that I've found:

1.       Diablo III  (Only major fault, the lack of split menus.)

2.       Borderlands 1 & 2 (Almost no failures on any front:  Campaign, personal menus, adjustable camera, teamwork, etc.)

3.       Divinity: Original Sin (Still playing through it, but aside from some camera issues, everything is done really well.)

4.       Gears of War 2 & 3 (Pick me up! Pick me up!!)

5.       Alienation & Helldivers (Most skillpoint checking and leveling is done in menus outside gameplay, good camera, teamwork, and Trophies.)

6.       Rayman Origins and Legends (Learning-curve friendly, fast-paced and smooth, only missing Achievements for both players, at least on the first game.  Players could use different characters, easy rescues of fallen pals. I played the second on Wii U where both players got shafted on an Achievement system.)

7.       Lara Croft & the Temple of Osiris (Puzzles require teamwork!)

8.       EDF: Insect Armageddon (While the outlier in this franchise, this one handled co-op gaming far better than 2017 or 2025 on pretty much all fronts: Stats, achievements, leveling, etc.)

9.       Ratchet & Clank: All4One (Only failed on the Trophies front, because the PS3 couldn't do this in general.)

10.   Left 4 Dead (Does everything really well.)

11.   Portal 2 (Has a separate co-op campaign, but designed specifically for it.)

12.   Halo 3 (Arbiter)

13.   Rocket League (Across the board.)

14.   Crimsonland (So much noise.)

15.   Any old-school beat-em-up:  Streets of Rage, Die Hard Arcade, TMNT II-III-IV, etc.

16.   Forgotten Worlds way back on the Genesis (also on Wii).  The only way to fail at this shmup is if you both die at the same time. 

 

 

 

 

February releases For Honor & Sniper Elite 4 lead weekend deals


February releases For Honor & Sniper Elite 4 lead weekend deals screenshot

Many of those looking forward to Ubisoft's For Honor have already fired up the Open Beta, which went live February 9th and runs up to the 14th - the day our new Viking v Samurai v Knight battle commences. If you're sucked into the hype GMG has a 20% price break slashing For Honor to $47.99 for the Standard Edition or from $100 to $79.99 for Gold. Not bad the weekend before launch.

The game PC gaming retailer has a solid discount on Tuesday's 2-legged game hunter Sniper Elite 4. The next edition to the Sniper Elite series shares similar prices to For Honor and GMG is confirmed to be shipping Steam keys immediately after purchase so you can participate in the pre-load.

Next week Sony has announced that participating retailers will be allowed to slash prices on the PS4 Slim bundle back to its holiday $250 price tag. A hot deal for sure coming ahead, but you can get that price already this weekend on eBay Deals PLUS the November 2016 Loot Crate bundle on eBay deals. The 11/2016 "Mythic" Loot Crate included a T-Shirt, Dragon Age Morrigan bobble head, and about half a dozen other items of interest. 

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