Have you jumped ship from Marvel vs. Capcom: Infinite?

Have you jumped ship from Marvel vs. Capcom: Infinite? screenshot

Marvel vs. Capcom: Infinite had a cloud of uncertainty going into E3 and one of the factors was rumor of its complete character roster at launch. One of the best words used to describe it was flaccid.

The roster wasn't outright bad, but it wasn't at all an exciting list of characters, almost entirely composed of returning characters from Marvel vs. Capcom 3 who all likely carried the same moves and models as well. But I think I can safely say that when E3 ended, I don't think I've ever seen a game's public image and goodwill die as desperately as MvCI. At least Battleborn was visually distinct.

Blog Post: Ten Games That Need A Sequel (That Don't Currently Have One Announced)

We all have those games that we would love to see a sequel for. That game we grew up with as a child. That popular franchise that has been in retirement for the last decade. That cult classic you found while browsing the Steam Summer Sale that you beat and want more.


In some cases, these games might not get made for various reasons. Sometimes the company who originally made it no longer has the rights to that game. Sometimes the development team doesn't want to ruin a franchise by simply making a new game for the sake of making a new game. Whatever the reason, we all have those games that we would love to see get a sequel...and I am no exception.


Before we begin, I would like to clarify a few things. First off, this is not a list of the most popular games that I feel need a sequel. There are plenty of people doing just that on YouTube. This is a personal list of games that I have played that I would love to see continued. This list will also not include anything that, as far as I'm presently aware, already has a sequel in development. This is a list of games that I have not seen anything related to a sequel out there outside of rumors and wishlists, much like the Kingdom Hearts 3 wishlist I posted two weeks back. And finally, this list is in no way a definitive list. While I would probably want some of these games more than others, I would be happy to get any of these.


So, without further delay, here's my Ten Games That Need a Sequel

#10. Battleborn (2016)

The one is a cautionary tale to people looking to release a game; make sure you see what else is coming out around the same time to determine if this might be a problem for your release. Battleborn seemed like a done deal; the Borderlands team making a Moba-Shooter Hybrid with a fun cast of characters and a unique setting. It had a weird learning curve, especially between the variety of playstyles in each of the characters, and if you're thinking this sounds familiar, it's because that basically the description of the game that released less than three weeks after Battleborn; a little known title called Overwatch.


Thanks to Overwatch releasing three weeks after Battleborn's launch, much of the player base for the game dropped off within one month, presumably to play Overwatch, something that I myself am guilty of doing. It became so problematic for them, Battleborn as now basically become a Free-To-Play title. But where Overwatch falls short, Battleborn thrives.

Yeah, but Blizzard gave us a talking Gorilla...so...

Battleborn, among other things, offers a full single player campaign, the option to choose what play mode you want to play, and a story that can actually be seen in game rather than animations and comics online. It has the strong humor of the Borderlands team and a lot of possibilities for what can be done, and that's why I feel it needs a sequel.


Given enough time and effort, Battleborn could be salvaged and turned into something worthwhile. More games modes, an expended roster and story, as well as a better launch window, and Battleborn could truly be a contender for Overwatch. Let's just hope they don't release it three weeks before Overwatch 2: Electric Boogaloo.


#9. Jet Set Radio (2000)

Rollerblading is “cool.” Spray painting graffiti is “cool.” Combining the two is KEWL, and that's what Jet Set Radio provides. Released for the SEGA Final Nail In The Coffin (You may know it as the Dreamcast), Jet Set Radio sees the various gangs of Tokyo-To roaming the streets and spray painting everything while running from the cops. You play as a variety of characters in a new gang called the GGs, lead by Beat, compete against rival gangs for turf, and run from Captain Onishima, who has way more power than he should as he sends riot police, tanks and helicopters after you.


It was the definition of the Counter Culture, going against the man and doing things that look cool. It had pretty fun gameplay, despite a variety of controls that can be complicated to get the hang of, and a unique art style that helped it stand out from other games by being one of the first games to feature cel-shaded graphics with exaggerated shapes, thin lines and flat bright colors. So in a way, Borderlands has this game to thank for it's art style.

Hmmm...you could do with some more blue...

The problem here is the current state of skating games in the industry. After the massive failure that was Tony Hawk Pro Skater 5, we haven't heard anything about a new game in that franchise, the Skate franchise, or anything new in the vain outside of indie games like side scrolling skateboarding game Olli-Olli. Now that doesn't mean we won't get anything like this; there have been rumors of a new Skate game from EA for a few years now, and people have been clambering for that for a while.


Jet Set Radio is also owned by SEGA, and recently, they have mentioned they will be reviving a bunch of old franchises for re-release or reboots. While games like Road Rash and Crazy Taxi are more likely to get reboots, I would love to see Jet Set Radio come back. Who knows, maybe they could even pull a Tony Hawk and include “guest” characters, including Sonic the Hedgehog or Bayonetta. That would be fun.


#8. Brutal Legend (2009)

Tim Schafer is one of the industries greatest comedians, having helped bring us such classics as The Secret of Monkey Island, Grim Fandango and Psychonauts. One of his other games, developed with his studio Double Fine Productions, was Brutal Legend, a metal heads fever dream mixed with a somewhat mediocre real-time strategy component. It featured heavy metal legends like Ozzy Osbourne, Lita Ford, Rod Halford and Lemmy Kilmister, and the world looked as if it were ripped straight from the album covers of some of the greatest cover art from the 80's.


The story was pretty basic and the game completely changed genres half way through which threw some people off, but the aesthetic and world itself was a beauty that hasn't really been matched by other AA or AAA games. The humor is a bit more mature than some other games that showcase themselves as humor based, the references to the genre were wonderful, and the amount of love and attention this game holds is almost beyond comprehension.

It also made Jack Black's humor bearable for several hours!

Unlike many of the games on this list, this one might already be underway, though nothing official has been announced. During some in-development streams for Psychonauts 2, a game that I am highly anticipating more than almost anything shown at E3 2017, Tim Schafer has said that if there's enough interest and Psychonauts 2 does well, they might work on Brutal Legend 2. Jack Black has said that he would like to come back, and you know there's a large number of metal artists who would like to cameo in something so devoted to their genre.


All in all, this one is just a wonderful experience from start to finish...if you can get past the sometime clunky real-time strategy portions of the game. We don't get many games that incorporate humor into their overall structure much outside of kids games and the LEGO games, so having one thhat's aimed more at adults would be fantastic. Plus, the soundtrack for this game alone is worth the price of admission. Just sayin'.


#7. Star Wars: Knights of the Old Republic (2003)

Star Wars has a massive expanded universe through books, TV shows, comics and games, the vast majority of which Disney would like you to ignore. Knights of the Old Republic and Knights of the Old Republics 2 are two of the better parts of that expanded universe, and is the only game on this list that actually does have a recent release, but not in the way that I would like.


The Old Republic MMO, released by EA and BioWare, lets you explore through the world of Star Wars years before the events of the first few films. It plays like a combination of KOTOR, World of Warcraft, and Mass Effect (Fun Fact: Mass Effect happened because BioWare lost the rights to Star Wars when trying to make KOTOR 3). Playing as one of eight classes, only two of which really matter, you can play the first Star Wars MMO that actually had people excited since Star Wars Galaxies.

You said it random Star Wars Galaxies player.

No, what I want is not that game. While it has it's moments, the overall experience is more WoW than Star Wars, let alone KOTOR. No, what I'd like is KOTOR 3; a return to the massive experiences provided to us in the first two KOTOR games. The biggest hurdle now, of course, is that Disney owns Star Wars, and they are calling the shots. But here's the thing; EA has a contract with them to release Star Wars games!


BioWare is owned by EA, and that means that if they wanted to, and Anthem wasn't taking up all their time, BioWare could easily bring us another entry in the franchise. They already have an offshoot studio working on the MMO, so why not give us another main series single player entry?


#6. Undertale (2015)

Undertale is one of the few massive success stories from KickStarter, with an original asking price of $5000 but earning over $51,000 by the end of it's one month asking time. It was mostly made by Toby Fox, who wrote, programmed and wrote the score for, and has callbacks to Earthbound and Shin Megami Tensei as an NES era stylized game where you can befriend everyone or murder them brutally.


You play as a young person who falls into a mountain into the world of monsters and interact with them by either helping them realize that violence isn't the only answer or by showing them just how wonderful it can be. The story is full of emotional points, and depending on how you play, you can have one of three major outcomes, commonly referred to the Pacifist, Genocide or Neutral routes. And that's pretty much all I'll say about the games story; while the game has been out for just under two years now, there is still a decent portion of people who have not experienced it, and this is very much a game to go in blind with regards to the story.

Trust me! Do I look like I'd lie?

The obviously problem with making a sequel is those last two facts: the desire to go in blind with regards to the story and the multiple ending types based on how you play. The first one makes it hard to do a sequel for the simple fact that you usually have to showcase some of the story in the trailer and promotional materials. This can be combated by the simple fact that while the trailer for the first game does show gameplay, there's very little context for what is shown and basically just shows us what I've mentioned here. The second issue is which ending do you go with? Well, why go with a sequel at all?


The overall story of Undertale has some pretty good back story, including a war between humans and monsters which could be explored further. It might not give us the same emotional level as the first game, but exploring that part of the series might help better showcase the strife we see from the monsters in the game. If nothing else, this would give the people who play Genocide runs a reason to feel like a monster...if they didn't feel like that from the first game...


#5. The Stanley Parable (2013)

Games have had narrators in them since the first time we heard a narrator in a video game. They are there to help deliver exposition, to guide the player, and tell us more about what we are seeing on screen. The Stanley Parable likes to take that notion and turn it on it's head. While the story of the game is silly, it can be completed in only a few minutes if you simply follow the directions of the narrator. Bu this game is best when you don't.


One of the first major choices you are given in the games is a series of two open doors. The narrator, trying to guide you through a story, tells you to enter the door on the left. If you disobey, he then makes up an excuse and tries to get you back on track. Depending on how often you disobey, things can go from standard to surreal fast. From breaking the game down almost entirely to being forced to play a game where you try and prevent a baby from walking into fire for four hours to standing in a broom closet simply because you can, the game is a wonderful commentary on first person perspective games and narrative driven ones as well.

This game asks questions, like what if we made a game about a baby crawling towards fire?!

The things about making a sequel is that what more can be done? Sure, there can be more paths added, or a new narrative setting can be used, but making the overall premise of the game about a guy who listens or disobeys the narrator would simply be rehashing a concept from the first with a new coat of paint. Narrative games are unique in that you usually don't need to replay them unless you want to, but games like The Stanley Parable is unique in that you can replay it and not get the same result twice.


The real challenge for making a sequel is not even making new narrative arcs for the player to take; the first game shows that just about anything can happen in a video game with little incentive or force. What the real challenge here is making a game that can commentate on other parts of first person narrative mechanics, or even other genres and mechanics, that the first game didn't touch on. It'll also help if they get Kevan Brighting to return as the Narrator...He was just a delight.


#4. Bioshock (2007)

The Bioshock series are some of the most well-regarded in gaming, so long as you don't include the Bioshock 2. Between Bioshock and Bioshock Infinite, these games have ingrained themselves in the minds of gamers thanks to engaging gunplay, unique powers and settings, as well we smart story telling and situations. It's also a spiritual successor to System Shock, which makes it all the more better.


The first game takes place in an Ayn Rand wet dream of an underwater utopia run by a man who constantly reminds you that “a man chooses, a slave obeys,” and is filled with magic fueled homicidal maniacs, giant mechanical living bathyspheres, and cute monster children you can either save from horror by “saving” them or sucking the ever loving life force out of them as they scream in pain and realize that hell is real when they are “harvested.”

You can Harvest them or force them to watch Cars 2...your choice, but either way, you're a monster.

Then in Bioshock Infinite, you play as a man who has a shady past, saving a Belle like character from a floating city, a giant mechanical bathysphere bird, and a racist man with the ideals and principles of a 1870's preacher. Using a spinning hook on your hand and more magical abilities that you drink like scotch, you help liberate this floating city by shooting every cop in sight and getting a very basic understanding of quantum mechanics, string theory and the many worlds interpretation along the way.


A new game in the series would require a few things, chief among them Ken Levine, the man who helped give us this new classic. But to make it better, we'd need a newly enhanced system for combat, a wonderful new world to explore, and possibly a potentially racist author to pull from...let's try Harper Lee. Because who wouldn't want to shoot an allegory for racism and bigotry in the face while trying to champion the ideas of inclusion?!


#3. Castle Crashers (2008)

Castle Crashers is one of the first majorly successful indie titles to appear on the Xbox Live Arcade for the Xbox 360, and helped bring the studio The Behemoth to the forefront of the indie scene. With simple controls, four player same screen co-op, a variety of unlockable players, weapons and companions, and a sense of humor that just about anyone can enjoy, it's no wonder this game became a hit.


You play as one of four knights (to start) trying to save four princesses from a variety of villains by doing things like running from a giant forest troll while riding woodland deer, interrupting a wedding for a lightsaber wielding knight and fighting a fire breathing dragon that has a side job as a sock puppet ventriloquist. Also, sandwiches can turn you giant; so remember kids, eat healthy, and you to can grow three times your size and punch your way out of any situation!

Don't run, Is just Ham!

Now, The Behemoth has launched two new games since this one has come out; Battleblock Theater, a side scrolling platformer where you survive a death trap for cats, and Pit People, a turn based strategy game about a world thrown into hell by a giant space bear crashing into it.. They also released Alien Hominid, a side scrolling shooter starring a sharp-toothed Pac-Man headed alien, which helps showcase that The Behemoth likes to change genres between releases. This doesn't mean we won't get a new Castle Crashers; it may just mean we won't get it from them, or in the same fashion as the first.


A sequel wouldn't really have to change much, which makes this one even easier to conceive of. If anything, much like the Super Smash Bros series of games, you would only need to keep the core mechanics of the game while adding new content like players, levels, items and more. With the Behemoth's pedigree for making consistently fun games, I don't think it's impossible to see it coming, but at the same time, we'll unlikely see due to their desire to expand and change genres. Until then, let's all look forward to their fifth game about a sitcom family forced into a world full of strange llama creatures, all with an 80's rock music aesthetic and made to play as a dating simulator.


#2. Sunset Overdrive (2014)

This is easily one of my favorite games from this generation, and a lot of the people I've talked with who have played with can agree that it's a fun, heavily stylized game. With the genius weapon design and humor from Insomniac Games, a punk rock setting in a post apocalyptic environment about an energy drink turning people into zombie monsters called OD'd. So, you know, a standard release video game.


The unique thing about this game is that it was the first game in years to release exclusively on a non-PlayStation console, specifically the Xbox One. When you compare the overly colorful and humorous world of Sunset City to the environments you explore in other Xbox Exclusives, specifically Halo and Gears of War, it's a very different type of game. When some of the weapons launch Records, Exploding Teddy Bears and the severed heads of the zombie creatures, it certainly seems a bit more silly than Gears of War's chainsaw gun. The story is also equally silly, with you bringing together a few groups of stereotypes to help retake the city of a corporation that makes guns, drugs and energy drinks that turn you into zombie things. It also ended with a bit of a cliff hanger, leading to the possibility of a sequel in the future.

Let's just have some freaking fun!

Insomniac has said that they would love to make a sequel, and to that I say Insomniac...PLEASE CONTACT ME! I have many ideas for this game and am looking for a new job! But for everyone else, let's talk about what it could be. First and foremost, we'd probably go to a new city that the drink made into OD, as well as new weapons and enemies, groups to interact with, more varying quest types and even more humor based on popular culture and some current events.


Honestly, I want this game much more than I would want Beyond Good and Evil 2, Star Wars Battlefront 2, and just about any other game that was showcased at E3 2017 that has a 2 in it's name! The games is just crazy fun, with Ratchet and Clank inspirations throughout, and just in general makes me happy to be a gamer. It's actually one of the only reasons I still own an Xbox One! Now THAT'S an achievement, if you ask me.


Now, before we get on with the number one pick, here's a few honorable mentions:


Super Meat Boy – A fun, challenging platformer with cute references to classic games and ever changing tasks to overcome. A sequel could make it harder and introduce new mechanics like a jetpack! Cause why not?!


Fez – This is one that a lot of people want, but Phil Fish got mad at the internet as we probably won't ever see. That said, imagine going from four sides to sixteen, because, again, why not?!


Grim Fandango – One of the last great adventure games from an era long since past, Grim Fandango is a silly concept to begin with; reapers in an office setting. Imagine what Tim Schafer and crew could do with that concept now!


Spore – While it's not as well loved as The Sims and didn't deliver on all the promises is had, Spore was still a fun alien builder. Expand the gameplay beyond a few genres and give more freedom, and BOOM! There you go.


The World Ends With You – A fun and unique Nintendo DS game from Square Enix. With the 3DS and Switch technology, the gameplay could be expanded and improved to tell a new story.


And finally...Number One



Seriously, Valve, the Steam OS can wait a while while you make another game that will make you two billion dollars. With Half-Life 2, Team Fortress 2, Left 4 Dead 2, Portal 2 and Half-Life: Episode 2 all being the end of those franchises currently, gamers have been begging you for a new entry in just about every one of these series! So let's go down one by one and look at each of these, shall we?


Half-Life 3could finish the story that the first two games started. Team Fortress 3 could introduce new characters to give hats to while letting players occasionally shoot one another or push a bomb down a track. Left 4 Dead 3 could give us more zombie mobs ripping at our throats and new special infected all trying to shut up one of the characters with a plethora of annoying lines. Portal 3 could see us dealing with a homicidal robot trying to kill us in a testing chamber, only to be revealed that it's been us the whole time! Half-Life 2: Episode 3 could be a prelude to that of Half-Life 3 because seriously, just give us Half-Life 3 already!

Please? I mean....just....just please?

Much like Kingdom Hearts 3, Half-Life 3 is one of those games that may never actually come out, but that won't stop people from wanting it even more, myself included. And by holding out for a good idea or the right technology or whatever, Valve is making the expectations of gamers rise practically by the day at this point. When Game Informer had their 200th issue, one of the eight variant covers included Gordon Freeman, leading players to think they were getting Half-Life 3. They were, of course, disappointed that all it was was a list of some of the greatest games ever, and Game Informer was flooded with disappointed emails telling them just that! Over a magazine cover!!!


Look, we probably won't get any of these anytime soon, simply because Valve really doesn't need to. With all the money they make from games Like Team Fortress 2 and the taxes they collect through the Steam client itself, they could easily get out of game development al together and still make hundreds of thousands of dollars a year, especially right now when the Steam Summer sale is going on, and while you might only pay $5 for that game you always wanted, you'll end up doing that eighty four times a day, which can add up to a lot of money!


So, there you go. A list of games I want sequels for. I'll get back to analytical discussions next week, but I want to know if there's anything you'd like to hear me talk about! Please, leave a comment of send me a message and we'll see what happens! But either way, thanks for reading, and I'll see you all next week!

Battleborn’s Brand New “Supercharge” Multiplayer Mode Detailed

Gearbox still hasn’t completely given up on their hero-based shooter, Battleborn, just yet. The studio announced a brand new competitive mode, titled Supercharge. The mode will be available for players to try in the game’s free multiplayer trial. Supercharge pits two teams of three against each other where each team competes to gather as many points as possible through escorting minions through designated gates.

This 3v3 mode pits two teams against each other on all-new maps in a fast-paced race for victory. In Supercharge, players escort minions through gates to earn points, while also fighting to control a single capture point. The team that owns the capture point “supercharges” their minion wave, adding tougher minions and more opportunities for scoring points.

Features of Supercharge include:

  • New Maps: Play on three brand new maps created and sized specifically for Supercharge: Ziggurat, Permafrost, and Horizon;
  • 3v3: Smaller teams for closer coordination between heroes;
  • New Challenges: Complete Supercharge-specific challenges for more titles, experience and Credits.

Supercharge mode is already live for players to give it a try, so make sure to play a couple of games and come back to tell us whether you liked it or not.

The post Battleborn’s Brand New “Supercharge” Multiplayer Mode Detailed appeared first on Gameranx.

Blog Post: Battleborn Gets A New Competitive Multiplayer Mode

Supercharge is a fast-paced 3v3 mode for Battleborn, played on all-new maps, and it will be available later today.

The new mode plays like a mix between Meltdown and Capture. The smaller team size requires players to closely coordinate as they try to escort their minions through gates for points, while simultaneously trying to maintain control of a capture point that "supercharges" their minions. Supercharge will have its own challenges for players to complete that will net them more titles, experience, and credits. 

If you want to give it a try, you don't have much longer to wait. Supercharge goes live at 12 p.m. PT.


Our Take:
We weren't huge fans of Battleborn when it first launched, but Gearbox has continued to work on improving the game and adding more content in the time since. Now that most of the game is accessible for free it may be worth giving this new mode a look.

Gearbox Boss Explains Battleborn’s Free Trial is Retail with DLC; Discourages Describing it as F2P

No one can deny the failure Gearbox experienced with Battleborn’s release, which is understandable as it launched alongside Blizzard’s massively successful Overwatch. Both games looked identical at the time, but Blizzard managed to come out on top.

Recently, Gearbox released a free trial for those interested in giving Battleborn a try. The trial grants you unlimited access to all the game’s modes and maps, but limits the number of characters. Available characters will rotate, so make sure to keep an eye when the character you want shows up.

Gearbox boss Randy Pitchford revealed older players will receive a “Founder’s Crown” flair and a number of in-game items as a gift for sticking around.

Players who have already purchased and played Battleborn prior to the launch of the Free Trial are now awarded Founder Status and will receive a slew of in-game item rewards including loot packs, credits, an exclusive “Founder’s Crown” Flair item and more. Flair are special pieces of gear introduced with the arrival of the Free Trial that bestow visual components on heroes, such as horns and headwear.

He also commented on sites describing the trial as a free-to-play version of the game, which it kind of isn’t.

Make sure to give Battleborn a try and let us know what you think.

The post Gearbox Boss Explains Battleborn’s Free Trial is Retail with DLC; Discourages Describing it as F2P appeared first on Gameranx.

PlayStation Store Sale Now Live, Features Heavy Deals on Soccer Titles; Full List of Sales Detailed Here


Sony has released their sales for the PSN this week and it seems to be focused on Soccer. Yesterday, we learned that Cristiano Ronaldo will be the cover for FIFA 18, and today players can pick up the latest entry in the series, FIFA 17, for a discounted price.

Konami’s soccer game, PES 2017, is also on sale. But soccer isn’t the only thing getting discounted; there are a bunch of titles on PS3 for sale, alongside some discounted pre-order deals.

Check out the full list of sales down below (courtesy of PlayStation LifeStyle):

Futbol Sale

PlayStation 4

  • FIFA 17 – $15.99
  • FIFA 17 Deluxe Edition – $23.99
  • PES 2017 – $19.99

PlayStation 3

  • FIFA 17 – $15.99

New Release Deals (Sale Price, PlayStation Plus Price)

  • Digerati Bundle 3 Pack Part 4: Letter Quest Remastered, The Sun and Moon, Three Fourths Home Extended Edition (PS4, PS Vita) – $8.99 (PS+)
  • Jump Stars (PS4) – $7.99 (PS+)
  • Neighborhorde (PS4) – $3.99, $3.74
  • Skylight Freerange (PS Vita) – $4.99

Other Deals (Sale Price, PS+ Price)

  • 8DAYS (PS4) – $5.99, $5.49
  • APB Reloaded G1C (PS4) – 10% to 20% off each bundle
  • Bounce Rescue! (PS4) – $2.99, $1.99
  • Claire: Extended Cut (PS Vita) – $5.99, $4.49
  • Corridor Z (PS4, PS Vita) – $3.99, $3.19
  • Crazy Strike Bowling EX (PS4) – $6.49
  • Darksiders: Fury’s Collection War and Death (PS4) – $19.99
  • Dex (PS4, PS Vita) – $13.39, $11.99
  • EA Sports NHL 17 (PS4) – $9.99
  • EA Sports NHL 17 Deluxe Edition (PS4) – $29.99
  • EA Sports NHL 17 Super Deluxe Edition (PS4) – $62.99
  • For Honor 5,000 Steel Credits Pack (PS4) – $3.49
  • For Honor 150,000 Steel Credits Pack (PS4) – $69.99
  • Headmaster (PSVR) – $12.99
  • Oh…Sir! The Insult Simulator (PS4) – $2.69, $2.39
  • Paddle vs Paddle (PS4) – $10.79
  • Pinball Arcade Twilight Zone Pinball Table (PS3, PS Vita) – $4.49, $3.99
  • Pinball Arcade Twilight Zone Pinball Table (PS4) – $4.49, $3.99
  • Pinball Arcade Twilight Zone Pro Table Pack (PS3, PS Vita) – $7.19, $6.39
  • Pinball Arcade Twilight Zone Pro Pack (PS4) – $7.19, $6.39
  • Red Goddess: Inner World (PS4) – $4.49
  • Skylight Freerange 2: Gachduine (PS4, PS Vita) – $4.94
  • Tom Clancy’s Ghost Recon Wildlands Large Pack 7285 Credits (PS4) – $26.24
  • Tom Clancy’s Ghost Recon Wildlands Medium Pack 3840 Credits (PS4) – $15.99
  • Type:Rider (PS4) – $3.99
  • VR Invaders / Skyforge 6000 Argents Bundle (PS4) – $14.99
  • VR Invaders / Skyforge Loremaster Bundle (PS4) – $17.99
  • Wanderjahr (PS Vita) – $4.99
  • Wanderjahr (PS4) – $7.49
  • We Are The Dwarves (PS4) – $11.24, $10.49


  • 3on3 FreeStyle PlayStation Plus Bonus Pack June (PS4) – PS+
  • Battleborn Demo (PS4)
  • Dark Rose Valkyrie New Mission Addition packs (PS4)
  • Dead or Alive 5: Last Round Core Fighters + Phase 4 (PS4)
  • PayDay 2: Crimewave Edition The Most Wanted Theme (PS4)
  • Persona 5 Maid and Butler Costume Set (PS4, PS3)
  • Ride 2 Free Bikes Pack 9 (PS4)

PS4 Pre-Order Deals (Sale Price, PS+ Price)

  • AereA Deluxe Edition – $53.99, $47.99
  • Nex Machina – $15.99 (PS+)
  • Pyre – $17.99
  • South Park: The Fractured But Whole – $59.99 (includes South Park: The Stick of Truth)

PlayStation owners remember: Starting later this week, Sony is going to be holding their Days of Play event as a Thank You to their fans. The event will start this Friday and will run until June 17. During this selected time period, PlayStation users will receive special deals on the latest games and accessories for the PlayStation 4. Read more about the event here.

Will you be picking up any of these titles? Let us know in the comments below!

The post PlayStation Store Sale Now Live, Features Heavy Deals on Soccer Titles; Full List of Sales Detailed Here appeared first on Gameranx.

Battleborn gets a pseudo free-to-play option

Battleborn gets a pseudo free-to-play option screenshot

It seems that all failing games eventually go the free-to-play route. Sadly, for as good as Battleborn may have actually been, it was a pretty big misstep for Gearbox Software. No matter what Randy Pitchford may have said (including talking about Battleborn themed porn), the game never took with the public, so this new "trial" only makes sense.

Launched today for PC and Xbox One (coming June 13 for PS4), the free download grants access to all available modes and maps of Battleborn, but limits you to a rotating cast of six characters. This is similar to how Heroes of the Storm or League of Legends works, just that those games didn't originally launch as a $60 game with a season pass.

You can unlock the rest of the cast by earning currency or purchasing "Platinum" currency with real money. If you owned the game before this shift, you'll be given "founder" status and a ton of extra nonsense.

Blog Post: Battleborn Receives Substantial Free Trial

Gearbox Software MOBA/First-person shooter hybrid has received a free trial a little over a year after the game first released. Late last years there were rumors that Gearbox was prepping a free-to-play version of the game but CEO Randy Pitchford shot that down pretty quickly.

The trial doesn't make the game completely make it free-to-play due to the limited roster but it's pretty close. Gearbox says that "Players can now pick up Battleborn as a free downloadable experience that grants UNLIMITED access to all competitive multiplayer gameplay modes and maps, without any time limits or level caps. To keep things fresh, there is a weekly rotation of six heroes from the roster of 30 total heroes. Progress with each hero and player account progression is also permanent, so when the same character comes back around players can pick them up where they left off."

You can watch a trailer for the mode here:


And if you want a further breakdown, here's more video on that:


It's worth noting those who have owned the game before the free-to-play version will receive Founder's Status and be given the following perks:

  • 1,000 Platinum
  • 50,000 Credits
  • Exclusive “Founder” player title
  • Gold skins for Mellka and Deande
  • 5 Core Loot Packs
  • 1 of each Command Faction Pack (5 total)
  • 1 Exclusive “Founder Loot Pack” that includes…
    • 1 guaranteed piece of legendary gear
    • 1 guaranteed piece of legendary boss gear
    • 2 guaranteed pieces of common (or better) gear
    • Guaranteed exclusive legendary “Shard of Solus” gear item (a 0 activation cost LLC Shard Generator)
    • 4 guaranteed Flair items including exclusive “Founder’s Crown” Flair item

Those who stick with the free version of the game will be playing with a roster of six characters that switch out every week but will otherwise have full access to all competitive modes and maps. The trial is now available on PS4, PC, and Xbox One.


Our Take
Miller wasn't too enthusiastic about Battleborn in his review of the game but hey, if it's free, why not give it a whirl?

Battleborn goes free-to-play today, owners get bonus content

Europe and Japan PS4 versions go free next week

Continue reading…

Battleborn May Be Free To Play Soon

Following a recent patch update for Gearbox and 2k publisher’s MOBA, Battleborn, it seems that the underperforming title may be heading into the F2P realm.

The extensive patch has added loads and loads of random cosmetic items such as hats, ears and other bits nonsense to make your character look that little bit extra. This along with new loot boxes, and what would appear to be a new title of ‘Founder’ for existing players, hints that Gearbox may be following the business model of other popular free to play titles – especially considering that the daily player base for PC players is just under 100 concurrent players.

HATS! HORNS! EARS! Oh, my! We’ve added a new visual Gear Flair system to Battleborn! Hunt down visual aesthetic customization enhancements to make your favorite Battleborn look SWANK! Flair has a random chance to be added to any gear item. To wear a piece of Flair, activate that Gear item within any match or mission. 

  • Hats

  • Ears

  • Horns

In my opinion, Battleborn isn’t the worst title out there, sure it may not be the best multiplayer experience but it’s still an inherently decent game – the mechanics, visuals, it’s not a complete disaster – and it features split screen. Who knows perhaps the prospect of crossing over into the F2P realm may financially save the title, let us know your thoughts in the comments below




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