In this episode of Pregame Discharge: Resident Evil is maybe sorta possibly coming to Smash


In this episode of Pregame Discharge: Resident Evil is maybe sorta possibly coming to Smash screenshot

Have you thanked Lyle for not dispensing vengeance upon the known universe yet? Do that now! Meanwhile, here's what's been happening in video games this past week:

  • Resident Evil spirits have shown up in Smash Ultimate!
  • Battleborn was apparently still online!
  • Spicy Resident Evil 3 rumors and more!

Battleborn Servers Are Shutting Down in January 2021


2K has suddenly and unexpectedly announced that Battleborn’s servers will be officially shutting down in January 2021. Yes, you heard that sad news correct. Developers Gearbox and 2K Studios have decided to pull the plug on their multiplayer title, Battleborn, making it no longer be available to play on January 2021. 2K makes it clear […]

The post Battleborn Servers Are Shutting Down in January 2021 appeared first on Gameranx.

Battleborn pulled from digital stores, going offline in 2021


Battleborn publisher 2K Games has announced that Gearbox†™s ill-fated, hero-shooter will be going offline for in January 2021, and has already been pulled from digital shelves ahead of the shutdown. ...

Battleborn's concurrent players will drop from 15 to 0 in 2021


Battleborn's concurrent players will drop from 15 to 0 in 2021 screenshot

Battleborn, already dead for all intents and purposes, will be officially dead in a year's time. Gearbox's doomed hero-shooting MOBA will be taken offline in January 2021.

2K Games has revealed its plans to pull the plug on Battleborn's servers at the beginning of 2021. When this happens, "Battleborn won't be playable in any way." It has already been pulled from digital storefronts on Steam, the PlayStation Store, and the Xbox Store. In late February 2020, Battleborn will no longer sell microtransaction currency. 

The reasoning 2K gives is impeccable: It wants to "focus our efforts and resources on other projects." Battleborn is not a game that deserves efforts and resources any longer. At time of writing, there are 15 concurrent players on PC according to Steam Charts. It hasn't had a peak of more than 100 concurrents since May 2018 despite being free to play. Consoles add to that number, but not in any meaningful way that will keep the game alive.

Here we are, faced with an unceremonious end to a game that was never ceremoniously received. It feels misplaced to call this a tragedy or unfortunate or even just kind of a bummer -- all those imply that someone cares. Battleborn will die as it lived: With overwhelming indifference from nearly everyone. In 2023, you might remember Battleborn and think "Oh yeah, that was a game," just as in 2018 you might've remembered Battleborn and thought "Oh yeah, that is a game."

An Important Announcement About Battleborn [2K Support]

Battleborn is shutting down, game removed from digital stores


Battleborn Gearbox Software/2K Games

Gearbox will keep Battleborn servers online through 2021

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Borderlands 3 is a safe bet for PAX East


Borderlands 3 is a safe bet for PAX East screenshot

Gearbox Software has acknowledged that its PAX East 2019 panel is an opportune time to lift the lid on Borderlands 3 once and for all. The studio shared some rather unsubtle teaser art earlier today.

I mean, they used the eyes. You don't use the eyes for nothing.

Previously, Gearbox said its PAX panel would revolve around "never-before-seen reveals, exclusives, and surprises." Some of you joked about it being Battleborn 2. We all had a nervous chuckle.

If you're curious what an all-new Borderlands game would even look like in 2019, check back on Thursday, March 28. The hour-long panel is scheduled for 2:00pm Pacific. Among other news, there's a decent chance we'll hear about Borderlands: Game of the Year Edition for PS4 and Xbox One.

Gearbox almost ended up making Halo 4


Gearbox almost ended up making Halo 4 screenshot

Here's a curious hypothetical. After Bungie's swan song, Halo: Reach, Microsoft was put in the position of needing a new developer to take up the Master Chief mantle. Eventually, Microsoft formed an internal studio, 343 Industries, which has been solely dedicated to the Halo series.

But that wasn't always the definitive plan. In an interview with IGN, 343 head Bonnie Ross says Microsoft considered tasking the future of Halo to an external studio. Gearbox Software was the leading candidate at the time. Gearbox had made the PC port of Halo: Combat Evolved, leaving it the most familiar team outside of Bungie.

That's some intriguing alternate history. At the time, Gearbox was fresh off the original Borderlands, and the well-received sequel would come in 2012. But, since then, Gearbox has also made Duke Nukem Forever, Aliens: Colonial Marines, and Battleborn -- three high-profile swing-and-misses by most any measure. Taking the Halo torch would've almost certainly changed the arc of Gearbox's story to a significant degree.

Instead, 343 Industries was created specifically to cater to one of Xbox's most important properties. It's a move Microsoft would mirror years later with The Coalition and Gears of War. Since then, 343 has developed Halo 4, Halo: The Master Chief Collection, Halo 5: Guardians, a pair of Halo twin-stick shooters, and the upcoming Halo Infinite. However, if things would've broken just a little differently, Randy Pitchford could very well have ended up as the face of Halo.

Borderlands Developer Was Considered For Halo 4 -- IGN Unfiltered [IGN]

Gearbox almost ended up making Halo 4


Gearbox almost ended up making Halo 4 screenshot

Here's a curious hypothetical. After Bungie's swan song, Halo: Reach, Microsoft was put in the position of needing a new developer to take up the Master Chief mantle. Eventually, Microsoft formed an internal studio, 343 Industries, which has been solely dedicated to the Halo series.

But that wasn't always the definitive plan. In an interview with IGN, 343 head Bonnie Ross says Microsoft considered tasking the future of Halo to an external studio. Gearbox Software was the leading candidate at the time. Gearbox had made the PC port of Halo: Combat Evolved, leaving it the most familiar team outside of Bungie.

That's some intriguing alternate history. At the time, Gearbox was fresh off the original Borderlands, and the well-received sequel would come in 2012. But, since then, Gearbox has also made Duke Nukem Forever, Aliens: Colonial Marines, and Battleborn -- three high-profile swing-and-misses by most any measure. Taking the Halo torch would've almost certainly changed the arc of Gearbox's story to a significant degree.

Instead, 343 Industries was created specifically to cater to one of Xbox's most important properties. It's a move Microsoft would mirror years later with The Coalition and Gears of War. Since then, 343 has developed Halo 4, Halo: The Master Chief Collection, Halo 5: Guardians, a pair of Halo twin-stick shooters, and the upcoming Halo Infinite. However, if things would've broken just a little differently, Randy Pitchford could very well have ended up as the face of Halo.

Borderlands Developer Was Considered For Halo 4 -- IGN Unfiltered [IGN]