Blog Post: Is It Really Time For More Gaming Haiku From The Master? Sure, Why Not


Every once in a while, I like to take out my quill, dip it into an inkwell, and document the last 10 games that I've played – in haiku form, of course. Guess what? It's that time again![Excerpt]

I've been on a bit of an Uncharted bender these days, frantically trying to catch up with the series while Uncharted 4 is still relevant. Don't worry, though, I also played games that are sure to strike a chord with most gamers, including a mobile free-to-play RTS, some licensed garbage, and Diablo III. Of course.

Once you've fully savored my latest batch of verse, you may want more. Don't worry, you can read all my previous entries here, here, herehere, here, and here. And as always, you're welcome.

Clash Royale
Hog Rider, freeze deck
Hooray, you did some damage
Sad-king emote. "Oops."

Diablo III
Yes, I'm still playing.
Don't worry, Dawn of the Dead
Hell's not filling up

Uncharted
Indiana Jones
Minus the whip, plus hair gel.
Third act: what the $%#&?!

Uncharted 2
The guns aren't as bad!
Who invited these furries?
Third act: what the $%#&?!

Uncharted 3
Spiders everywhere!
Yet another lost city.
Third act: what the $%#&?!

Uncharted 4
Nathan's all growed up!
Uh-oh. His brother isn't.
Third act: Not there yet

Battleborn
A hero shooter
with a mushroom character.
No fun for this guy.

Homefront: The Revolution
Is this a slideshow?
Wait. Wasn't that a headshot?
Revolution echs.

Teenage Mutant Ninja Turtles: Mutants in Manhattan
Uh oh, I just died.
I guess I'll eat some pizza
Until my wounds heal?

Overwatch
Need a healer? Great!
Let me zap your back and watch
While you win the game.

Cheapest Phantom Pain across all platform and more weekend deals


Cheapest Phantom Pain across all platform and more weekend deals screenshot

Some decent retail discount are happening this weekend on last year's Metal Gear Solid V: The Phantom Pain. Until tomorrow, Best Buy has the PS4 and Xbox One console versions down to $24.99 which is a new low price. The PS3 and Xbox 360 versions are also on sale as cheap as $15. On PC, Steam Store has a discount to $27.99 which is bested by DLGamer's $23.99 - this is the second lowest price seen on the September 2015 release.

By most accounts Doom was a refreshing FPS launch this month, and if you were waiting on a discount to jump into the fray, DLGamer is also running 25% off Doom deal, cutting the game to $44.99. This beats out the prices we've seen everywhere else which hovers around 17% to 20% off. If you want a bigger price cut on Doom, check back during Summer Sale to see if it gets a bigger price chop.

Another notable deal in the PC platform this weekend is a 30% off coupon code at Origin. Taking 30% off older games like Mass Effect 3 will not be satisfying, but if you use it on items rarely going on sale such as the Star Wars: Battlefront Season Pass (drops to $34.99 after code), then you'll be able to score some decent deals.

Top Deals

Use Code: ORIGIN30

Recent Releases

Upcoming Releases

PC Game Deals

Console Game Deals

PS4

Xbox One

Nintendo Game Deals

Laptop Deals

HDTV Deals

Accessories & Hardware Deals

Game deals from Dealzon. Sales help support Destructoid.

Battleborn Developer is Issuing Loot Pack Code Drops, Get The Details



Gearbox Software will be picking up where they left off with Borderlands when it comes to loot pack code drops... except they'll be distributing the codes for their new IP Battleborn. The company is distributing codes to the public, and they've already started with two codes that will net you epic loot.
Click To Continue Reading

A graphics card overclocking program has more Steam users than Battleborn


A graphics card overclocking program has more Steam users than Battleborn screenshot

When Battleborn launched a few weeks ago, the response was uh… muted, to say the least. At best it’s an okay FPS-MOBA hybrid, at worst it’s not much more than a wet fart in a lift. It’s also leaking players like there’s no tomorrow, despite the price being slashed by almost half so soon.

Blog Post: Gearbox Has Started Issuing Battleborn Loot Codes


Borderlands players are likely familiar with Gearbox’s “Shift” system for giving out free loot. In Borderlands 2 and The Pre-Sequel, these awarded skins and golden keys (in turn giving access to premium gear).[Excerpt]

Battleborn players can now start looking for these code drops. The first of these will give you an epic loot pack. Future codes will award epic, rare, or uncommon packs for Battleborn or Battleborn Tap.

The first code, issued via the weekly Battleplan update is: SC5BB-ZWHHH-RWWRB-6KXBT-BCSHZ.

It’s only live through June 5 at 11:59 p.m. Eastern / 8:59 p.m. Pacific. You can find the Shift option under the Extras tab in the main menu.

In the past, codes have been issued via Twitter, Facebook, and official Gearbox websites. Keep your eyes on those locations for future drops.

The first DLC character Alani, will be live for everyone on  Sunday and is currently in early access for season pass and deluxe edition owners. For more on Battleborn, check out our review

Battleborn Available For Only $36 Just Less Than Four Weeks After Launch


BattlebornSHIFT1

Even though Battleborn received overall mediocre reviews, this doesn’t justify that the game already has a 40% discount on Steam.

Battleborn is a first-person MOBA shooter that is developed by the makers of Borderlands, Gearbox, and published by 2K Games. The game launched earlier this month, on May 3rd to be exact, however, Overwatch released just a few days ago, which is very similar to Battleborn and had a much bigger advertising campaign.

The two games are really similar to the extent that some people got them confused at times, and this may be one of the reasons why Battleborn is already going for $36/£23 in less than four weeks after launch.

The offer ends on Sunday, May 29th, and is on both the regular and deluxe editions, and if you prefer going the physical route, Amazon also has some good offers going on.

The post Battleborn Available For Only $36 Just Less Than Four Weeks After Launch appeared first on Gameranx.

5 Tips For Surviving A Match In Overwatch



Overwatch has created quite an overwhelming hype before its release on Monday, so much that its main competitor, Battleborn, seems to have sunken into oblivion. And while everyone’s been lost in online multiplayer matches in Overwatch, we thought we’d share some tips we’ve picked up from our own playing time.
Click To Continue Reading

Battleborn’s Next Champion Is An Ugly Snake Man Named Pendles


Battleborn4
Battleborn
’s latest champion, Alani, was just added to the roster and is now available in early access form for those who purchased the DLC season pass. In addition to Alani, its developers at Gearbox have revealed the next champion they plan on adding to the roster.

It’s a snake-man-thing called Pendles, who’s apparently BFFs with Alani. It has a weird snake head with plaster over one eye, a human right arm and a snake-tailed left arm equipping a bone pickaxe. It’s also really skinny and wears hi-top sneakers for whatever reason.

4R6xUy78hzZLzFumKPNWiK-650-80

Either way, it looks awful. Here’s Pendles’ description:

“Hailing from the water world of Akopos, and pals with Alani, Pendles is a cold-blooded killer. No, literally. This anthropomorphized reptile will ssssneak up on you, poison you, perforate you with dual kamas then – poof – disappear without leaving a trace.”

Pendles will be free for anyone who’s earned 47,500 credits in-game and can also be unlocked with a single hero key, which you can get as part of the DLC Season Pass. Having played the game, it’ll take over a hundred hours to earn that many credits.

The post Battleborn’s Next Champion Is An Ugly Snake Man Named Pendles appeared first on Gameranx.

Check out Battleborn's new wave-riding hero in action


Earlier this week Gearbox Software unveiled the latest hero for its team-shooter meets MOBA, Battleborn.

Alani is the first of five free new heroes promised for the game post-release. The water-based healer will be available to everyone starting May 31, but digital deluxe and season pass owners, and those who were in the PS4 open beta, were able to start using her on Monday.

Alani uses waves, blasts of water, geysers and an ice dragon to take down enemies and heal allies. You can see her in action in this gameplay video I created a bit earlier today.

Make sure to check out our review of Battleborn right here.

Continue reading…

Blog Post: What’s The Big Deal With Overwatch?


After much anticipation, Blizzard released its first-person, hero-focused shooter, Overwatch, earlier this week. The game has already laid claim to some significant accolades, including a particularly glowing evaluation by our own Daniel Tack. Today, we’re coming to Overwatch with a fresh set of eyes, and exploring just what makes the game different if you haven’t yet checked it out. [Excerpt]

Dan Tack has spent hundreds of hours with Overwatch across the beta and the final release, but as a fellow editor and shooter enthusiast, I’ve only just started diving into the action. It’s safe to say I have a lot of questions, but also a healthy skepticism about what I’ve seen so far, and I’m not sure yet whether Overwatch is the game for me. I’m sure I’m not the only shooter player who is wondering whether Blizzard’s new shooter is worth investing in. Hopefully, we can help answer your questions.

Matt: Dan, it’s been awhile since a Game Informer editor gave out a score of 10 for a new game. That’s a big deal! 

Dan: It absolutely is, and it was not a decision I took lightly at all. I debated the final score for many, many hours, but in the end, I feel completely justified and comfortable with it. If I consider any game a 10, this is it.

Matt: Wow. So, with an eye towards this feature we’re doing right now, I’ve held off on playing too much of the game. People who read the site know that I play a good number of shooters, but I’ve stayed pretty fresh on Overwatch, and I’ve just played a few matches to get an early impression. At least at first glance, beyond solid controls and pretty visuals, I’m still trying to track in on what makes it stand so far above the pack. What was your experience? Did you love it from the start? While I like what I’ve played so far, I have to say that the very first few minutes playing don’t immediately sell a person on why the game is that great.

Dan: I’d completely disagree with that, actually. That is one of the game’s strongest aspects, I think. It’s immediately accessible. You can hop in, click a character, and boom, you probably have one weapon, a few abilities, and an ultimate. You can figure out what’s happening right away and understand it, even though it will take much, much longer to dive into the depth of the game, like ability synergy, team compositions, and using your abilities to take advantage of maps, situations, and more.

Matt: Yeah, I think I had a different experience in that regard. Their training mode is super smart, in that it breaks things down to the absolute simplest levels, as if someone has never played an FPS before. But when I hopped into my first couple of real matches, I felt like the game didn’t do a lot to explain what was happening, and without knowing the abilities of other characters, or how to best achieve an objective, it made for a challenging start. 

But it sounds like whether someone has my somewhat more questionable start, or your more favorable experience with those early matches, additional time with the game helps to clarify a lot and make the game more engaging. So let’s talk about what some of those deeper elements are. What moves the game from what you might consider a solid shooter, to the way you ultimately evaluated it, which based on your score, puts it in the running as one of the best games you’ve ever played? 

Dan: I must confess I’ve never actually even tried the training mode. The game’s modes were immediately recognizable to me as I’ve played plenty of Team Fortress 2 in my day. As far as deeper elements go, I find there are what boils down to different “tiers” of learning and skill acquisition when it comes to Overwatch – layers on layers of things that come together masterfully.  

A new player can obviously say “Okay, I’m Roadhog. I throw my hook out at people, heal myself, and shoot people with my shotgun. I can combine my hook to pull someone toward me and hit them with a big burst of damage and kill them, then go behind something and heal. I’m a big sustainability tank with some damage! Cool!” And then you have the next level, which is learning various points on maps where you can pull people right off the world for instant kills, finding out that you need to be ripping Mercys away from their Reindharts and not targeting enemy tanks, or, in the right situation, maybe pulling a Reindhart toward you so that your Reaper can get to his exposed back. Or maybe just ripping apart a turreted Bastion, breaking him out of his sentry mode. Then you start to do other things, like actually working with a team to synergize all these things together, as character ability kits come together in pretty incredible ways, especially when ultimate abilities start playing a huge role in big team fights. These layers of intimacy and learning make it so you are always picking up new things, whether you’re playing competitively or just goofing around trying to make 6 Pharahs happen. 

Next Page: Why do people think Overwatch is a MOBA?

[PageBreak]

Matt: Based on your example with that one character, it sounds like one of your big highlights about Overwatch is the way every character feels distinct, and how the interplay between those characters leads to a lot of depth. But other games have tried a similar tack. Do you think Overwatch has done a better job of that than some of the other recent games that have really embraced this multiple hero angle, whether you’re talking about MOBAs like Smite or League of Legends, or Gearbox’s recent Battleborn? 

Dan: I really hate uttering the word Overwatch in the same sentence as MOBA, just because I feel that there’s some real misunderstanding out there in gaming land about that – the game is absolutely not a MOBA in any way. 

Matt: Agreed! I think a lot of people somehow think it’s a MOBA, though. Why do you think that is?

Dan: Yes, it has characters. Yes, they have abilities. But to address the original question directly, what it comes down to is that you can have fun in Overwatch regardless of whether you’re playing the game “right” or not – if you sit down to a game of DOTA and you decide to just do your own thing, you and your teammates are set for 30-45 minutes of pure misery. 

Here, even if you want to take things seriously you can either wait out the other 5 Hanzo players and go about your business in just a few minutes or just leave the game. I realize that multiplayer-only titles are subject to additional scrutiny, and I believe that’s justified. What’s so incredible about Overwatch is that the carrots on the stick are all cosmetic. You keep playing because it’s just insanely fun. The fun factor hasn’t diminished for me after hundreds of hours – in fact, I feel like I’m just getting started. Each character plays so differently it’s almost like learning a new game entirely, and your skills with one character help you understand how to play better as another. PvP-only games that I’ve put literally thousands of hours into like Dota 2 are undeniably excellent, but I’d be lying if I didn’t get frustrated with random teammates sometimes in those games. Here, the time investment is so miniscule in comparison that it doesn’t really phase me; I often have just as much fun being trounced as I do leading a victory charge. If my team just really refuses to work, that’s a great opportunity for me to try a character out for the first time. The fun factor really is a huge component here that separates it from the rest of the pack.

Matt: I’m glad you brought up the subject of multiplayer-only, as I think that’s going to be a big barrier for a lot of players. There are a lot of folks I’ve played with over the years who enjoy shooters, but they really want a deeper immersion in the game world and its story, or they struggle with the sometimes toxic nature of the competitive gaming scene. As a PvP-focused experience, does Overwatch do anything to address either of those issues?

Dan: Obviously, this is a multiplayer online-only game that’s inherently a PVP experience. There are some people that will never like that. That’s fine; that’s why we have so many different types of games and experiences. As far as PVP-centric titles though, the entry to Overwatch is something I’d consider the warmest of welcomes. The whole “these games have toxic communities!” thing never really meshes well with me. Obviously, when you bring thousands and thousands of players into a game, some people are going to call you a naughty word now and then. I think as far as that goes, you can drop in and drop out of quick play instantly, so it’s not like you’re forced into a crappy experience with people for an hour at a time, which is one of the more common gripes about MOBAs. I will also state that yes, Overwatch is an awesome “solo and find some random people to play with” game but it also is a much better experience with friends. I suppose at the core, if you’re not comfortable playing with other humans as a gaming experience, Overwatch may be a tougher experience to applaud, but as far as PVP-centric titles go, it is by far one of the most welcoming I’ve seen.

Matt: What about that other part? Has Blizzard done anything to make the characters and world of Overwatch interesting, even though it’s mostly about shooting other players? 

Dan: The characters in Overwatch are astounding. While some of them are playful takes on archetypes like cowboy McCree or have obvious design inspirations like Mercy being very close to Team Fortress 2’s doctor and Torjborn being the engineer, every single one of them plays in a unique fashion and has tons of personality that Blizzard has directly tied to gameplay. All the ultimates have audio cues, so that you become trained to listen for the incoming magic dragon or shotgun-fueled death blossom and can act accordingly. The characters also have plenty of banter between them that’s linked to their own personal stories, like Widowmaker will comment about the site of one of her kills when coming into King’s Road. There’s a statue of her target there! Blizzard has also masterfully woven common alerts into the gameplay here, so the characters will let you know when a sniper is around or if an enemy has come up behind you, no need to go to voice chat to breathe heavily into the mic.

Next Page: Is a cosmetic-only progression the right path for Overwatch?

[PageBreak]

Matt: I was a little confused by the opening, which seems to imply that there is this big epic story about the Overwatch team coming back together after it’s been torn apart, but then the PvP matches themselves don’t do too much to allude to that story. Does that narrative play out in some other form? 

Dan: Many of the narrative wrinkles and tons more lore on the characters themselves can be found outside of the game, but it’s not directly pushed on players within the game. I kind of like it that way, as it’s just laser-focused on providing that core experience. I also enjoy the cool stuff about the characters outside of the game, though.

Matt: You’ve touched a couple of times on the cosmetic progression, and I know that for me that’s one feature that I worry I might not like. After so many years of RPGs and MMOs where I get a concrete sense of improvement through investment of time, I’m inherently a little suspicious of games where I’m just unlocking new victory poses and the like. Can you sell me on why the cosmetic-centric system works well for Overwatch?

Dan: In a word, it’s pure. Because you’re not unlocking weapons and loadouts, you always know what abilities and tools Reaper will have at his command. There’s nothing to unlock outside of the cosmetics, meaning it’s always even ground. Bob with 10000 hours of play has no progression advantage over Jimmy who has been playing for two hours. They have access to the exact same tools, and while it’s incredibly likely that Bob will be able to use his tools a whole lot better, there’s nothing to gain an edge except your own knowledge and skills. I believe you absolutely do need a progression system in these kinds of games, and going the cosmetic route seems like a brilliant way to both provide the carrot on the stick we all inherently chase while keeping the gameplay sacrosanct.

Matt: I play other games online with friends on a nightly basis, and a lot of them have asked me about Overwatch just having a single match type, and being disappointed by that. What should I tell them? How does Overwatch maintain excitement for so many hours, even though you’re mainly going into the same style of play again and again?

Dan: I’ll go back to MOBAs here for this one. Look at Dota 2. It’s one map. One map, and pretty much one mode. The maps and modes are just a blank slate, and it’s your unique mix of players and abilities all coming together to take on a completely different unique mix every game that makes it endlessly entertaining. Games are never the same, they’re always going to play out differently, and when you swap characters you can instantly refresh your gameplay experience with a whole new set of tools to learn and master. The modes and maps are really just window dressing for the team-based gameplay that’s at the heart.

Matt: So, one thing I can confidently say is that I love that Overwatch is a game I can buy in its entirety, and play all the characters with all their powers on all the maps, without constantly being bothered by microtransaction nonsense for those fundamental features. It also seems that by doing that, Blizzard has allowed for something interesting that makes the game a little different from a lot of the MOBAs and other character-focused games out there; you can change to any character mid-match, and respond to the enemy team lineup, since all of them are available to everyone. I’ve only played a few matches, but that seems like a big deal. Am I right? 

Dan: Absolutely, and that’s something we’re going to see a lot more of as players start getting their feet wet and move out of their comfort zones. People are only a few days in, and they’re still gravitating toward their “mains,” learning the ropes and all that jazz. Picking and counter-picking are absolutely critical elements of more advanced play, and are even quite effective when you’re just starting out. One character I find that frustrates new players is Bastion, since he can really blow away anything in front of him in turret mode. If you want to ruin his day, be willing to swap out. Shoot him from long range with Widowmaker or Hanzo, ram him with Reinhardt, or perhaps my favorite method for displacing the cute little beeping turret is to reflect his own bullets or blasts back at him with Genji and crush him. This works in specific one-to-one counter situations like that, and it’s way more interesting when your team comes together to form counter-compositions on the fly to an enemy team, and then they counter your counter, and then you counter THAT counter. Yeah, it gets pretty deep. 

A MOBA model where you earn currency to unlock characters with a F2P format or something would never work – you need to have all the characters available to you at all times to really make the most of the game. I’d also like to say that Blizzard has stated that all future heroes and maps will be free, meaning the community won’t get divided when a map pack hits, a pain point for many online shooters.

Matt: Agreed. That is definitely a cool move on their part. And it sounds like the character switching thing is just one way the game has some significant strategic depth. For me, the absence of a more story-focused PvE experience is a bummer, the opening matches didn’t completely blow me away, and I’ll have to wait and see whether I can embrace the cosmetic-only progression. Even so, I’m certainly eager to play more and see if I come around to your perspective on the game. Thanks for the insight, Dan! I hope we can tackle some matches together. 

Dan: HEROES NEVER DIE.

Battleborn's Alani adds some complexity to the healer role


Battleborn's Alani adds some complexity to the healer role screenshot

Alani became available yesterday for the select few who have already invested in Battleborn past the base game. Everybody else will have to wait until May 31 for her to unlock (and then will have to spend a pretty sizable chunk of in-game money to use her).

I took her for a spin through a couple of story missions and competitive multiplayer. She's not quite as easy to use as her fellow Eldrid support character Miko, but she fills some niches the mushroom doesn't.

Overwatch: Balance Random Teams With These Hero Picks


Overwatch7

Victory in Overwatch is all about teamwork and choosing the best hero for the job. Even if you’re not playing with a well-coordinated team, it’s still possible to contribute and work together to turn your mish-mash of random allies into an unstoppable force. Learn how to spot an unbalanced team, and which heroes you’ll want to pick to fix things up with our fast recommendations guide.

Overwatch matches are designed around hot-swapping heroes. Forget everything you know from those other MOBAs and hero shooters — don’t stick to one character per match. The opposing team will swap as the need arises, and you should too. Every hero has a weakness, and learning how to exploit those weaknesses is where matches are won. Random teams might seem like a free-for-all with your non-speaking multiplayer strangers choosing whatever heroes they think look coolest, but you can still help balance things out. Keep scrolling to see which heroes to pick, and which heroes to avoid.


How to Balance Random Teams – Best Hero Picks

Every random team is going to have one (or more) stubborn players that refuse to swap heroes or completely ignore vital roles. During the match, monitor which heroes are active and switch accordingly based on the needs of your team — let’s start at the beginning of the match.

At the initial Hero selection, take a look at your team’s composition. Right now, it’s pretty clear which heroes are an absolute must pick to balance your team.

  • MUST PICKS:
    • Healer: Mercy, Lucio or Zenyatta
    • Tank: Reinhardt, Winston
    • Sniper [ONE ONLY]: Hanzo, Widowmaker

Your team will need at least ONE of each (healer, tank), and should contain absolutely only ONE sniper hero. Use the Chat window to request these roles if they still aren’t filled — a simple request is all you need, don’t make demands that your team change heroes, it’s very rare random players will listen.

The following heroes are just simple recommendations. Play with any hero you’re comfortable with, and your team only (usually) requires one of each of the four classes to make an impact. Multiples of the same hero can be a benefit, but a team of three Widowmakers and two Mercy’s aren’t likely to win.


Support Hero Picks

Support heroes can make a profound difference for your team and don’t require high-level play. Because most random players seem to gravitate toward offensive heroes, any of the support heroes can instantly improve your balance.

  • Mercy: One of the most popular support heroes, and the easiest to use. She can revive and help offense push to the objective while also providing damage boost to bring down tanks.
  • Lucio: His healing aura keeps clustered teams going — great if you’re escorting or following behind a shielded Reinhardt. His ultimate shields allies and he’s one of the fastest heroes around. Slightly more advanced than Mercy.
  • Zenyatta: Harmony and Discord Orbs keep allies healed and enemies taking bonus damage. If you’re dealing with enemy Bastion or Torbjorn, swap to Zenyatta.

You do not want multiple Mercy heroes on the same team, although an extra Lucio or Zenyatta can’t hurt from time-to-time. Zarya is another amazing support / tank hybrid choice, but generally not considered crucial for random teams.


Tank Hero Picks

Just as important as Support, Tanks are the bulwark of an effective team. Support is slightly higher-priority than tanks in a deprived team, but the right Tank can shield a full team of Soldier 76’s and lead the group to victory.

  • Reinhardt: Generally considered the easiest-to-use all-around Tank, Reinhardt’s shield protects his team, while his massive melee hammer can crush enemy turrets or offense. He serves a team well on any map.
  • Winston: Having problems with snipers? Winston is your man. Swap to him if you’ve got Hanzo and Widowmaker endlessly harassing. His leap, high health, and Tesla Cannon are all you need.

Winston is a great choice for anti-snipers, but Reinhardt’s huge shield protection is more readily helpful to a fumbling random team. Bring up his front-facing energy wall and your team should line-up right behind you.


Offense Hero Picks

Every team can use a sniper. It is not absolutely required, as most of your random pick-up players are bound to choose one of the Offense heroes anyway.

  • Hanzo / Widowmaker: Whatever you do, don’t pick one of these heroes if they’re already taken. Maybe you’re a master sniper, whatever, just wait for the rando to swap to something else than enjoy your time in the spotlight.
  • Reaper: A relentless flanker, Reaper is a premier tank-killer and is a good choice for being a lone-wolf in a match, thanks to his Wraith Form ability allowing him to sneak past traps  and tangle with Tanks without lots of team support.
  • Soldier 76: Just kidding. Every random team is going to feature this guy, but if it doesn’t, his healing deployable can make him very useful to supplement another Support class hero on the field.

Offense are so common, it’ll be a rare day you’ll absolutely have to swap just to keep a team’s balance intact. Still, if you see an opening there’s no hurt in switching to one of these (or any other) of our hero picks.


Escort / Attack & Defend Map Hero Picks

The Defense heroes aren’t that important when it comes to the basic balance of a random team. Like Offense, you’re likely to see a few. That doesn’t mean Defense heroes aren’t critical to success. On certain maps, you’ll absolutely want (or want to avoid) these picks.

  • Defending Team: Bastion and Torbjorn are invaluable to a good defense…
  • Attacking Team: … and they’re poisonous to a strong offensive push.

Bastion and Torbjorn are a tough challenge, but they’re designed to be stationary. If you need to hold an objective, it’s always a good idea to swap to Bastion or Torbjorn, especially if Reinhardt is around to offer his shield for these heroes (and their turrets) to hide behind.


Get guides, extras, and info with the Overwatch essentials on Gameranx:

The post Overwatch: Balance Random Teams With These Hero Picks appeared first on Gameranx.

Battleborn cuts price and rolls out a new character as Overwatch launches


This will be an interesting rivalry

Continue reading…

Battleborn goes half-off at third-party retailers as Overwatch releases


Battleborn goes half-off at third-party retailers as Overwatch releases screenshot

Battleborn's price is crashing. With the release of Overwatch this week, 2K has decided to discount Battleborn by $20 for a limited time. The game's price was dropped to $39.99, and the savings get even better when you go third-party retailer.

Now Green Man Gaming has Steam key copies on its site for $35.99 -- $4 cheaper than Battleborn's new discount. Even better, GMG is stacking a 25 percent off coupon on top, further reducing the price to $26.99, or 55 percent off. That's cheaper than we ever thought the game would get during the summer sales this year. The deal also works on the Deluxe edition.

PC/Steam:

Use code: DEALZON25

Console:

  • Battleborn (PS4 Download) — $39.99  (list price $60)
  • Battleborn (Xbox One Download) — $39.99  (list price $60)

The 25 percent off code at GMG is valid through Friday, May 27. The coupon could get extended at GMG, but the instant savings has a limited run that won't go much longer given that it's part of 2K's aforementioned "Save the Last Star" sale, which runs through May 28.

At Amazon, both the PS4 and Xbox One digital copies are also $20 off. Earlier this week there was also a big sale price on the Deluxe edition, but that has since expired. It'll be interesting to see if the aggressive price-cut strategy will work out for 2K and Gearbox, given how Overwatch is being received positively across the board.

Game deals from Dealzon. Sales help support Destructoid.

Blog Post: Gearbox Reveals Battleborn's 27th Playable Character, Pendles


Gearbox has announced its 27th Battleborn, Pendles. Pendles is a slender anthropomorphic reptile, equipped with poison, double kamas, and hightop sneakers. [Excerpt] 

Pendles will be available for free to any Battleborn players with 47,500 in-game credits or by using one of the game’s hero keys, awarded via the season pass but not necessarily required for use on the new characters. No release date has been given, but he's expected to be available in the coming months. You can click on the image above to see Pendles in all his sneaker-wearing glory.

The recently revealed Alani enters early access today for any players who bought Battleborn's Season Pass or Digital Deluxe edition, or participated in the PlayStation 4 open-beta. She's available on all platforms and will release May 31 for all other players.

For more on Battleborn, make sure to check out our exclusive cover story coverage from August 2014, as well as our review.

[Source: Gearbox]

2K Games discounts Battleborn this week to compete with Overwatch


2K Games discounts Battleborn this week to compete with Overwatch screenshot

Ah, with so many big publishers resting on their laurels it's interesting to see some good old competition.

Coincidentally coinciding with Overwatch's launch this week (with a $40 base price on PC), 2K Games has announced that Battleborn has been discounted by $20 through Saturday, which includes the "Digital Deluxe Edition" (read: the Season Pass). Alani, the first Season Pass character, is available today for PS4 beta players and pass holders (she's out on May 31 for everyone else).

Gearbox also teased the next DLC character -- Pendles, the "cold blooded" anthropomorphic snake. He'll adopt a roguelike playstyle, and will arrive in the "next couple of months" at 47,5000 credits (or as part of the Season Pass). I was enjoying the sporadic Battleborn session for a while, but with Overwatch out, my forays will be a little less frequent.

Save the Last Star Sale [Battleborn]

How Battleborn Is Trying To Battle Overwatch's Popularity During Its Release



Gearbox Software and 2K Games know they have serious competition in Overwatch, so they're trying to soften the blow by having an enticing sale on Battleborn during Overwatch's release.
Click To Continue Reading

Overwatch: 10 Tips to Get Started | Soldier 76 Hero Guide


Overwatch3

Lock and load with Soldier 76 and get our top ten tips for survival in Overwatch while playing as this running-and-gunning hero. The character isn’t just one of the most popular, he’s also a strong contender for best beginner’s choice.

Using his sprint ability, Soldier 76 can push into the fray faster than (almost) anyone else, his rockets can scare off annoying snipers or destroy stationary turrets, and his basic Heavy Pulse Rifle can destroy fast-movers like Tracer or Pharah — as long as Soldier 76 doesn’t get too close.

Learn all about Soldier 76 and why he’s so great with these ten quick tips to get you started.


10 Tips to Get Started | Soldier 76 Hero Guide

Soldier 76 is your standard offensive soldier, and a great choice for anyone just getting started in Overwatch.

  1. Just Keep Shooting – The Pulse Rifle is a great weapon for medium-range combat. Perfect for ticking health off Bastion from afar or picking off Pharah when she glides out of cover.
  2. Tight Bursts – Fire in short bursts of 3-4 rounds at a time. Accurately pegging your target at range is far more effective than missing a quarter of the time. If you’re dealing with large guys like D.va, Roadhog, or Reinhardt, then feel free to go full-auto.
  3. Don’t Get Too Close – Soldier 76 has no tools for dealing with close-quarters opponents like Reaper, McCree, Winston or Mei.
  4. Take Cover! – Soldier 76 only has 200 HP. For someone with limited flanking ability, that’s pretty low. Stay away from explosions and use cover often to stay out of direct line-of-sight with bruisers. Don’t try to take on tanks alone, either.
  5. Rockets’ Red Glare – Helix Rockets can be deployed every 10~ seconds or so. Use them to deal with Torbjorn’s turrets, Bastion’s stationary guns, or slow-moving tanks like D.Va’s mech firing cannons and Roadhog.
  6. Run For It! – If you are caught in a tight situation, just turn around and sprint. With the sprinting ability, Soldier 76 can get into the thick of a fight (and escape) faster than almost any other hero — not named Tracer.
  7. Teamplayer – Because of his medium-range Pulse Rifle and rockets, Soldier 76 excels with a team and can deal with a variety of opponents. He can also heal using the Biotic Field ability that slowly repairs 76 and his allies. It isn’t as effective as Mercy’s healing, but it can keep your team going in a hairy situation.
  8. Stayin’ Alive – Drop your Biotic Field if you’re caught in a narrow alley or small room with no easy escape. It might just keep you alive long enough to kill your ambusher, or to sprint to safety.
  9. Target Locked – Soldier 76’s Ultimate ability, Tactical Visor, allows him to auto-aim like he’s using an aimbot. All of his shots will hit their targets. Wait to unleash this attack when you’re dealing with hard-to-hit opponents.
  10. Too Fast? No Problem – Pharah and Tracer are two tricky-to-hit heroes, and popping Tactical Visor will turn them both into mincemeat. All shots are guaranteed to land if you have line-of-sight, and all reloads are 50% faster.

Think you’re ready to handle Soldier 76 now? Let us know your pro-strategies, tips and tricks in the comments section.


Get guides, extras, and info with the Overwatch essentials on Gameranx:

The post Overwatch: 10 Tips to Get Started | Soldier 76 Hero Guide appeared first on Gameranx.

Battleborn Price Drop As Overwatch Launches


Developers Gearbox Software’s latest video game release, Battleborn, receives a price drop the same day as Blizzard Entertainment launches Overwatch, isn’t that a coincidence? As these two video games duke it out, we’ll be interested in knowing if the price drop affects any potential sales for Overwatch or not.

Battleborn, the first-person shooter with MOBA elements was released earlier this month. Now we’re finding out that just three weeks since its launch, Gearbox Software’s latest title is getting a price reduction from $60 to $40 in both physical and digital retail.

This may be a bit too coincidental as this comes just in time for the launch of Blizzard’s Overwatch, another first-person shooter. After all, this could be a shot back to Blizzard Entertainment by Gearbox Software as Overwatch held a beta the very day that Battleborn came out.

With Overwatch a very popular title that managed to bring in over ten million players to its open beta weekend, there’s a good chance that the price drop for Battleborn will not sway gamers from picking up Blizzard’s video game launch in favor for the now cheaper Battleborn title.

Regardless, for those of you who are looking to get Battleborn, here’s your chance to save some money with the various editions now coming in about $20 cheaper. Take a look at the Battleborn gallery down below and the trailer posted above.

The post Battleborn Price Drop As Overwatch Launches appeared first on Gameranx.